![]() ![]() Here are the results of some benchmarks, performed on a MacBook Pro laptop with an M1 Max chip.īesides bug fixing, a few patches to improve support of AMD and Intel graphics devices are expected to be merged. The goal of these contributions is to provide the best Blender experience on Apple hardware, as Blender is moving on from OpenGL. ![]() The contributions started with Metal for Cycles and then continued with Metal as a GPU backend, for EEVEE, and the UI system. Currently, the Metal backend needs to be manually set under Preferences → System.Īround one year ago, after joining the Blender Development Fund and seeding hardware to Blender developers, Apple empowered a few of its developers to directly contribute to the Blender source code. This functionality has been in the works for a while, and it can be enabled through Preferences.Ĭurrently, the default backend is still OpenGL, but the goal is to switch to Metal after a period of testing and feedback. Next to Metal-accelerated computing in Cycles, it is now possible to enjoy improved EEVEE viewport (and UI) performance as well. The upcoming Blender 3.5 release now provides a Metal GPU backend on macOS builds!
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